Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | {2}{U} |
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
TEST CARD - Not for constructed play
![Duelists' Convocation International [Mystery Booster 2 Playtest Cards]](http://mothershipatx.com/cdn/shop/files/e8f66f58-fa8c-54ed-98bd-27e7ddb7bc91.png?v=1736525029&width=1445)